Biscuit Bandits
A narrative dice roguelike where crew, choices, and faction relationships reshape each voyage.
View case study →I make games built around strange mechanics, player decisions, and systems that are fun to push against.
A few games that best show how I design, program, and build ideas with small teams.
A narrative dice roguelike where crew, choices, and faction relationships reshape each voyage.
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A social-deduction card game where AI opponents lie, track claims, and call out suspicious players.
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A mouse-only arcade game about laying track, rerouting passengers, and fixing mistakes while the train keeps moving.
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A game played across two browser tabs, with two characters solving connected halves of the same world.
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MORE ABOUT ME →
I'm Harrison. I'm a Computer Science student at the University of Oregon focused on systems / game design and gameplay implementation.
I like designing a mechanic, getting it playable, and then pushing on it until the interesting part becomes obvious. Most of that work happens on small teams where design and implementation stay close together.
Narrative design and team leadership are part of that work too, especially when choices need consequences or a jam needs to move from a strange idea to a finished build.
More about me →WHAT I DO
Most of my work lives in the overlap between deciding how a game should work and actually building the thing players touch.
Mechanics, encounters, progression, probability, pacing, balance, and playtesting. I care most about how systems change the decisions a player makes moment to moment.
MECHANICS · BALANCE · PACING · PLAYER CHOICEPrototyping player-facing systems in engine, testing them immediately, and iterating on the design through the code instead of treating implementation as a separate handoff.
PROTOTYPING · GAMEPLAY CODE · DEBUGGING · ITERATIONNarrative Design
Branching dialogue, characters, and consequences when story can make a mechanical choice land harder.
Team Leadership
Setting direction, dividing work, writing task lists, and keeping small teams moving toward something finished.
TOOLS I USE
GML
PRIMARY ENGINEC#
GAMEPLAY SYSTEMSVersion Control
COLLABORATIONScripting
TOOLS + AUTOMATIONData + Content
GAME DATACONTACT